In a surprising turn of events, Motion Twin, the development studio behind the beloved roguelike game Dead Cells, recently announced its decision to bid farewell to the game, leaving fans and even one of its former co-creators in disbelief. The news stirred up a storm of emotions within the Dead Cells community, and one voice in particular, that of the former lead designer Sébastien Benard, rang out loud and clear, criticizing Motion Twin's choice with a fiery passion.

Dead Cells, an action-platformer video game known for its roguelike elements and Metroidvania-style exploration, took the gaming world by storm when it was released in 2018. Players found themselves immersed in procedurally generated levels, engaging in fast-paced combat, and unlocking new abilities and upgrades with each daring run. The game's unique blend of fluid movement and challenging difficulty quickly made it a standout title in the vast landscape of indie games.

Sébastien Benard, the former lead designer of Dead Cells, took to the game's Discord channel to express his deep disappointment and disapproval of Motion Twin's decision. With no holds barred, Benard condemned the studio's actions as the worst imaginable affront to both Dead Cells and its loyal player base. He peeled back the curtain, shedding light on undisclosed tensions and disagreements, exposing a studio driven by greed and a callous disregard for the fans who had supported them. "I never imagined my former coop studio would turn out to be such greedy people," Benard declared, his words dripping with bitter disappointment.

When Motion Twin released a statement declaring that Update 35 would be the final chapter in their creative journey with Dead Cells, they cited a commitment to avoiding creative stagnation and dilution of the game's unique charm as their primary motivations. The developer also mentioned that Evil Empire, the team behind Dead Cells, would embark on new adventures. However, Motion Twin reassured players that they would continue to address quality-of-life issues and bugs on all platforms where the game is available.

In the wake of his initial criticism, Sébastien Benard took a moment to reflect. He acknowledged the impulsive nature of his words in a blog post but stood firm in his stance. Benard suggested that Motion Twin's decision might be a strategic move, making way for their upcoming title, Windblown. Speculating on the studio's motivations, he implied a disregard for both loyal players and the hardworking employees at Evil Empire who poured their hearts into creating one of the best indie roguelike games. With his blog post, Benard made it clear that this would be the last he had to say on the matter.

As the Dead Cells community grapples with the ramifications of Motion Twin's departure, the future of the game remains somewhat uncertain. However, there is still a glimmer of hope for players to experience more of the Dead Cells universe. An animated series based on the game is currently in production, offering fans a chance to venture beyond the realm of the game itself.

Dead Cells, Motion Twin's roguelite masterpiece, embodies the essence of old-school platformer games, making it an absolute delight for fans of the Metroidvania genre. As players navigate through its multitude of non-linear levels and areas, they have the opportunity to level up their character, acquiring new abilities, weapons, and even spells to spice up their gameplay. With five challenging bosses that could rival the difficulty of a Souls game, combat in Dead Cells is not for the faint of heart.

The tale of Dead Cells and Motion Twin's curious departure is one that evokes mixed emotions. It is an unfortunate farewell, leaving players and the former lead designer alike pondering the motives behind the decision. As the gaming world eagerly awaits the studio's next move, a cloud of uncertainty hangs over the fate of Dead Cells. Will it remain a cherished relic of the past, or will it find new life in the hands of those who dare to continue its legacy? Only time will tell.

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