In a twist that could have sent shockwaves through the gaming world, Naughty Dog's The Last of Us Part 2 (TLOU 2) was on the brink of taking a completely different path than the one we experienced in 2020. Picture this: an open world inspired by the dark and punishing realm of Bloodborne. It's a tantalizing concept that almost became a reality.

Thanks to the eye-opening documentary Grounded II, which delves into the making of The Last of Us Part 2, we now have a glimpse into the original vision that Naughty Dog had for the game. Anthony Newman, the co-game director, revealed that during the first few months of development, the game was shaping up to be an open world, drawing inspiration from the atmospheric masterpiece that is Bloodborne.

Imagine roaming a sprawling, post-apocalyptic landscape, engaging in intense hand-to-hand combat, akin to the brutal battles of Bloodborne. It would have been a melee-focused adventure, where survival meant getting up close and personal with the horrors of the world. But it wasn't just about the combat; Naughty Dog also explored the layout and structure of the world, taking cues from Bloodborne's sense of mastery and discovery as you navigate its ever-expanding expanse.

The studio sought to make The Last of Us Part 2 as distinct as possible from its predecessor, aiming for a fresh and innovative experience. However, as time went on, Naughty Dog realized that this ambitious approach didn't align with the story they wanted to tell. Sometimes, even the boldest of ideas must yield to the narrative's demands.

But wait, there's more! The documentary also revealed tantalizing hints about the future of The Last of Us franchise. Neil Druckmann, the co-writer and co-director of the first two games, dropped some intriguing remarks that make the possibility of The Last of Us 3 more enticing than ever. Could we be on the cusp of another heart-wrenching journey through the post-pandemic world? Only time will tell.

As we reflect on the alternate path that The Last of Us Part 2 could have taken, we can't help but marvel at the artistic exploration and vision of Naughty Dog. They dared to venture into the uncharted territories of open-world design, drawing inspiration from the haunting allure of Bloodborne. It's a testament to the creative process, where ideas are born, evolve, and occasionally find themselves on the cutting room floor.

So, dear gamers, let us appreciate the road not taken, for it is in those untrodden paths that the seeds of inspiration lie. While The Last of Us Part 2 may not have become an open-world Bloodborne odyssey, we can still revel in the masterpiece that emerged from Naughty Dog's creative crucible.

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