In a recent documentary about the making of The Last of Us 2, director Neil Druckmann hinted at the possibility of a third game that could tie the whole trilogy together. While The Last of Us 3 is not currently in production, Druckmann shared his concept for the game, which he finds just as exhilarating as the first two installments. This newfound concept promises to be its own unique experience while maintaining a through-line connecting all three games. It seems there may be one more chapter left in this captivating story.

However, Druckmann is content to let the story of the first two games stand on its own. The first game explored the theme of a parent's unconditional love for their child, while the second delved into the pursuit of justice at any cost. These clean concepts, centered around love, provide a satisfying conclusion. Druckmann admits that if they never return to this world, it would be a fitting ending—a last, delicious bite of the apple, leaving the story complete.

One remarkable aspect of Naughty Dog, the studio behind The Last of Us, is their freedom from the pressure to churn out sequels. Druckmann emphasizes that while they would love to create another Last of Us game, they are open to supporting the team's passion for different projects. It's a privileged position that they never take for granted. This creative freedom allows them to explore new territories and bring fresh, exciting experiences to their audience.

Nevertheless, it is undeniable that many Last of Us fans would be thrilled to see these characters return. Druckmann reveals that he has an idea for a shorter story featuring Tommy, a beloved character from the series. He hopes for the opportunity to bring this tale to life. However, it's important to clarify that the headlines claiming Naughty Dog has outlined The Last of Us Part 3 are incorrect. The story involving Tommy was always intended to be a smaller project, not a full-fledged title. Due to other priorities at the studio, it was put on hold. Druckmann still holds onto the belief that one day it will see the light of day, whether as a game or a show.

In addition to these revelations, the documentary also discloses an intriguing fact: The Last of Us 2 was initially conceived as a Bloodborne-inspired open-world game. Naughty Dog aimed to create an experience that was as distinct as possible from the first game. While the final product took a different direction, this glimpse into the development process showcases the studio's commitment to pushing boundaries and venturing into uncharted artistic territories.

As we eagerly await news of a potential third game in The Last of Us series, it's evident that Naughty Dog's dedication to quality and creative exploration remains unwavering. Whether we embark on another grand adventure or delve into smaller, intimate tales, one thing is for certain: the world of The Last of Us continues to captivate and surprise us, leaving us hungry for more.

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