Picture this: you're gallivanting through the vast and treacherous lands of Elden Ring when you stumble upon a merchant. Like a predator sensing prey, your instincts kick in, and you swiftly dispatch the innocent merchant without a second thought. Ah, the joys of being an Elden Ring player!

But what if I told you that your merciless acts could come back to haunt you? Yes, my fellow adventurers, the upcoming Shadow of the Erdtree DLC for Elden Ring might just have a devious trick up its sleeve. Prepare yourself for the potential prank of a lifetime!

For as long as Elden Ring has graced our screens, there has been an unwritten rule among players: slay every merchant NPC you encounter. It's a tradition born out of convenience and the desire to consolidate their wares. After all, who wants to scour the vast open world for every single merchant when you can gather their Bell Bearings and access their inventory in one convenient location?

This tradition, however, is as risk-free as Elden Ring's beloved Dragon Communion. Killing merchants has no negative consequences, making it a justifiable act in the eyes of players. But what if the game decided to turn the tables? What if those merchants, once slain, returned to exact their revenge in the form of unexpected boss fights? Oh, the sweet irony!

Imagine stumbling upon a seemingly harmless merchant, only for them to transform into a formidable foe right before your eyes. A mimic, perhaps, concealing its true form until provoked. The shock, the surprise, the panic! It's the kind of twist that would leave even the most seasoned Elden Ring player reevaluating their life choices.

Of course, if trolling players with surprise boss battles isn't your cup of Estus, Elden Ring could take a different route to teach us a lesson in morality. You see, the game's existing endings are rather linear, achieved through specific NPC questlines. But what if our actions, such as wanton merchant slaughter, had a more profound impact on the world?

Introducing a morality system to Elden Ring could revolutionize the game's dynamics. Suddenly, players would be forced to confront the consequences of their actions. Killing a merchant might not only deprive them of their wares but also alter the trajectory of their journey. With new endings to discover and a heightened sense of responsibility, players would become more conscious of their deeds.

And here's where the underused Absolution mechanic steps into the spotlight. Currently, it serves as a mere tool for players who accidentally attack an NPC. But with a morality system in place, Absolution could find renewed relevance. Imagine the intricate web of interactions that could unfold if players had to seek redemption for their sins or face the wrath of avenging merchants.

The possibilities are as vast as Elden Ring's sprawling landscapes. The once-neglected Absolution mechanic could bloom into a captivating gameplay element, intertwining with NPCs' questlines and shaping the player's narrative. It's an opportunity for Elden Ring to delve deeper into the moral complexities of its world and offer players a truly immersive experience.

As we eagerly await Elden Ring's upcoming DLC, the Shadow of the Erdtree, it's important to remember that the unknown lies before us. With the potential to troll players who have grown accustomed to their merchant-slaying ways, the DLC promises surprises beyond our wildest imaginations. Prepare yourself, dear adventurers, for tricksters lurking in the shadows, and may your choices in Elden Ring carry weight like never before.

So, the next time you encounter a merchant in Elden Ring, think twice before drawing your blade. The consequences might just come knocking on your door. Will you face a surprise boss fight, or will you embrace a newfound morality system that challenges your every decision? The choice, my friend, is yours to make.

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